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#ZEROHUNGER


Goal 2 of the 2030 Agenda aims to end hunger, achieve food security, improve nutrition and promote sustainable agriculture.

The challenge of SHU2021 is to develop an App that leverages existing databases (such as the FAO’s Hand in Hand initiative) through machine learning and artificial intelligence systems to dynamically visualise, give relevance to and track important data in these valuable sources. ________________________

  • Number of solutions received with the call for local CSOs: 2
  • Title and description of the two solutions selected for this challenge:

Solution 1: #zerohunger1 – FaOH

An APP to respond to urgent help requests from areas of hunger crisis through the collaboration with on ground NGOs. The tool uses Google Maps to identify and monitor locations with hunger emergency crisis using FAO’s data.

Solution 2: #zerohunger2 – Alimenta

Alimenta, is a gamification project which targets the online game players’ community all around the world. The concept consists in an online game which engages young game players with information and activities on different issues in developing countries, providing education, fund and boosting creativity to find solutions. Using data from FAO the gamification app creates virtual scenarios based the real world and real situation of different regions. Through the app players can provide solutions and at the same time also make donations.

  • Awarded project and reasons provided by the Jury: #zerohunger2 – Alimenta is category winner and HackAD Special Awards winner
  • Is this the project that has been awarded also with the hackAD Special Awards? Yes